![]() Terra Nil's major difference to Islanders is that as the terrain types change you can build different things on them Islanders has static terrain although you can build "plateaus" to build on top of which does allow a tiny bit of terraforming/planning in advance to allow building something where it previously couldn't.īlock'Hood is similar in theme and aesthetics, although the gameplay is only passingly similar. chase a set score to unlock the next tier/pack of things to build ![]() buildings "count" when they're placed, they don't change after that proximity of buildings determines which ones affect each other, thereby deciding score It's a puzzle/citybuilding hybrid with very similar rules: Islanders is the closest thing I've played to Terra Nil, and has a lot of similar mechanics. ![]()
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